When you have to display a series of visual components (sprites) within the context of a game each taking a literal height and width that needs to be relative to the height & width of the Viewport (not necessarily aspect ratio) of the target device:
- Is there a scaling class to help come up with scaling ratio in a dynamic fashion based on current device viewport size?
- Will I need to roll my own scaling ratio algorithm?
- Any cross platform issues I should be aware of?
This is not a question relating to the loading of assets based on target device nor is it a question of how to perform the scaling of the sprite (which is described here: http://msdn.microsoft.com/en-us/library/bb194913.aspx), rather a question of how to determine the scale of sprites based on view port size.