I'm working through the exercises found in the WebGL getting started book by Oreilly.
The following line causes a run-time error. I googled around and don't see anyone else have the issue, so what am I doing wrong?
var specularMap= THREE.ImageUtils.loadTexture("WebGLBook/images/earth_specular_2048.jpg");
var shader = THREE.ShaderUtils.lib[ "normal" ]; <-- fails
var uniforms = THREE.UniformsUtils.clone(shader.uniforms);
uniforms['tNormal'].texture = normalMap;
uniforms['tDiffuse'].texture = surfaceMap;
The noted lines fails w/the following error:
Uncaught TypeError: Cannot read property 'lib' of undefined solar-system-spec-map.html:60
Earth.createGlobe solar-system-spec-map.html:60
Earth.init solar-system-spec-map.html:51
EarthApp.init solar-system-spec-map.html:33
(anonymous function) solar-system-spec-map.html:93
deferred.resolveWith jquery-1.6.4.js:1016
jQuery.extend.ready jquery-1.6.4.js:437
DOMContentLoaded
What's also strange about this is that "ShaderUtils" is not listed in the THREE.js documentation ... http://mrdoob.github.com/three.js/docs/55/
What's going on?!