Is there a way to record the audio data that's being sent to webkitAudioContext.destination
?
The data that the nodes are sending there is being played by the browser, so there should be some way to store that data into a (.wav) file.
Is there a way to record the audio data that's being sent to webkitAudioContext.destination
?
The data that the nodes are sending there is being played by the browser, so there should be some way to store that data into a (.wav) file.
Currently, there's not a native way to do that, but as Max said in the comment above, Recorderjs does essentially this (it doesn't chain onto the destination, but is a ScriptProcessorNode you can connect other nodes to, and have its input recorded. I built on Recorderjs to do a simple audio file recorder - https://github.com/cwilso/AudioRecorder.
Sine to opus file: https://developer.mozilla.org/de/docs/Web/API/AudioContext/createMediaStreamDestination
In the following simple example, we create a MediaStreamAudioDestinationNode, an OscillatorNode and a MediaRecorder (the example will therefore only work in Firefox at this time.) The MediaRecorder is set up to record information from the MediaStreamDestinationNode.
Chrome supports it, too: https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder