GameObject enemy = Instantiate(spawnObject,spawnPosition,spawnObject.transform.rotation) as GameObject;
enemy.transform.parent = transform;
The above code generates the expected result when I test my game in game mode, however I'm gettting this error message:
"Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption."
Yes, the spawnObject variable contains a prefab, however creating a new GameObject should have fixed the problem, I assume?