In my wordpress theme I am trying to implement image gray-scaling animation for mouse-hover on images (blog post thumbnail images).I have problem with My first blog post image, which is initially fading-out as well no coloring animation is working after mouse-hover on first blog post image only and it remains in gray state only. And after this each image is scaling down with margin-top(around 10-20px). Please kindly help me to correct those error.
My CSS:
.thumbimage {
position:relative;
width:450px;
height:250px;
margin:10px 0px 0px 0px;
position:relative;
overflow:hidden;
}
.thumbimage .inner_shadow{
position:absolute;
top:0px;left:0px;z-index:22;
background:url(images/transparent-inner-shadow-frame.png)
}
.thumbimage img{
width:100%;
position:relative;
}
My wordpress post contain featured image which is get wordpress function
"the_post_thumbnail()"
my template.php :
<div class="thumbimage">
<div class="inner_shadow"></div>
<a class="bimage"><?php the_post_thumbnail(); ?></a>
</div>
my jQuery:
<script type="text/javascript">
// On window load. This waits until images have loaded which is essential
$(window).load(function(){
// Fade in images so there isn't a color "pop" document load and then on window load
// clone image
$('.thumbimage a.bimage img').each(function(){
var el = $(this);
el.css({"position":"relative"}).wrap("<div class='thumbimage'>").clone().addClass('img_grayscale').css({"position":"absolute","z-index":"10","opacity":"0"}).insertBefore(el).queue(function(){
var el = $(this);
el.parent().css({"width":this.width,"height":this.height});
el.dequeue();
});
this.src = grayscale(this.src);
});
// Fade image
$('.thumbimage').mouseover(function(){
$(this).find('a.bimage img').stop().animate({opacity:1}, 1000);
$(this).find('a.bimage img:first').stop().animate({opacity:1}, 1000);
})
$('.thumbimage').mouseout(function(){
$(this).find('a.bimage img:first').stop().animate({opacity:0}, 1000);
});
});
// Grayscale w canvas method
function grayscale(src){
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
var imgObj = new Image();
imgObj.src = src;
canvas.width = imgObj.width;
canvas.height = imgObj.height;
ctx.drawImage(imgObj, 0, 0);
var imgPixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
for(var y = 0; y < imgPixels.height; y++){
for(var x = 0; x < imgPixels.width; x++){
var i = (y * 4) * imgPixels.width + x * 4;
var avg = (imgPixels.data[i] + imgPixels.data[i + 1] + imgPixels.data[i + 2]) / 3;
imgPixels.data[i] = avg;
imgPixels.data[i + 1] = avg;
imgPixels.data[i + 2] = avg;
}
}
ctx.putImageData(imgPixels, 0, 0, 0, 0, imgPixels.width, imgPixels.height);
return canvas.toDataURL();
}
</script>