How can I recreate the functionality of setfenv
in Lua 5.2? I'm having some trouble understanding exactly how you are supposed to use the new _ENV
environment variable.
In Lua 5.1 you can use setfenv
to sandbox any function quite easily.
--# Lua 5.1
print('_G', _G) -- address of _G
local foo = function()
print('env', _G) -- address of sandbox _G
bar = 1
end
-- create a simple sandbox
local env = { print = print }
env._G = env
-- set the environment and call the function
setfenv(foo, env)
foo()
-- we should have global in our environment table but not in _G
print(bar, env.bar)
Running this example shows an output:
_G table: 0x62d6b0
env table: 0x635d00
nil 1
I would like to recreate this simple example in Lua 5.2. Below is my attempt, but it does not work like the above example.
--# Lua 5.2
local function setfenv(f, env)
local _ENV = env or {} -- create the _ENV upvalue
return function(...)
print('upvalue', _ENV) -- address of _ENV upvalue
return f(...)
end
end
local foo = function()
print('_ENV', _ENV) -- address of function _ENV
bar = 1
end
-- create a simple sandbox
local env = { print = print }
env._G = env
-- set the environment and call the function
foo_env = setfenv(foo, env)
foo_env()
-- we should have global in our envoirnment table but not in _G
print(bar, env.bar)
Running this example shows the output:
upvalue table: 0x637e90
_ENV table: 0x6305f0
1 nil
I am aware of several other questions on this subject, but they mostly seem to be dealing with loading dynamic code (files or string) which work quite well using the new load
function provided in Lua 5.2. Here I am specifically asking for a solution to run arbitrary functions in a sandbox. I would like to do this without using the debug
library. According to the Lua documentation we should not have to rely on it.