I am working on a mac osx control that is OpenGL based. Currently I am using an NSOpenGLView and a CVDisplayLink to coordinate my rendering on a background thread. This works great, but I need to allow Cocoa controls to be displayed over this OpenGL based control.
I realize you can do this with putting your Cocoa controls in borderless windows, however, that doesn't seem like a very good workflow for my users.
Alternatively I can make the view layer-backed and I got that working, however I don't like rendering my OpenGL content on the main thread, sometimes it blocks the main thread when the frame-rate dips.
Are there any samples that show how to achieve the best of both worlds?
however I don't like rendering my OpenGL content on the main thread,
? – TheAmateurProgrammer