I have a sprite, a square, just for orthogonal projection. Now I want to project it in a very basic, simple isometric way. (I know this might not be pretty, but I just want to figure this out)
Given my square, I rotate it 45 degrees. Now if I understand correctly, I should still divide my height by 2. This has been impossible for me in SFML. There is a scale function but if I scale with a factor 0.5 in the y-axis direction, my cube just gets stretched, instead of a diamond shape. It looks as though SFML transforms the sprite according to it's own relative axes (that were rotated before..).
Since you cannot access the height of a sprite, I was wondering if this was even possible?
Can I convert a square sprite to a diamond shape in SFML?