I'm using ThreeJS for an application I'm developing at work, in particular the WebGL renderer. It was working fine about a week and a half ago, but when I came back to work today I'm getting this error when trying to run my application in Chrome:
Uncaught TypeError: Object # has no method 'getShaderPrecisionFormat'
I debugged my application in Chrome and it looks like the WebGLRenderingContext has no method 'getShaderPrecisionFormat'; any suggestions as to what may have happened to lead to this?
Thanks!
webGLRenderer.js. - WestLangley