5
votes

After a lot of searching I thought Indy TCP server would be the best to use on Instant messenger server I am working on. The only issue I am facing right now is broadcasting and forwarding message to other connected client, sending back response to the same client seems ok and doesn't hangs up other clients activity, but for forwarding message to other clients the mechanism that I know of is by using the aContext.locklist, and iterating between the connection list to find the client connection that is to receive the data.

The problem here I think is that it freezes the list and doesn't process other clients requests until the unlocklist is called. So will it not hurt the performance of the server? locking the list and iterating between connections for forwarding each message (as this is what happens very often in a messenger). Is there any better way to do this?

I am using Indy 10 and Delphi 7

Code for broadcast:

Var tmpList: TList;
    i: Integer;
Begin
tmpList := IdServer.Contexts.LockList;

For i := 0 to tmpList.Count Do Begin
  TIdContext(tmpList[i]).Connection.Socket.WriteLn('Broadcast message');
End;
IdServer.Contexts.UnlockList;

Code for forwarding message:

Var tmpList: TList;
  i: Integer;
Begin
  tmpList := IdServer.Contexts.LockList;

  For i := 0 to tmpList.Count Do Begin
    If TIdContext(tmpList[i]).Connection.Socket.Tag = idReceiver Then
      TIdContext(tmpList[i]).Connection.Socket.WriteLn('Message');
  End;
  IdServer.Contexts.UnlockList;
1
You expecting us to psychically debug your code?Barmar
Sorry, i actually thought of it as a usual problem and not a problem with code.Junaid Noor

1 Answers

11
votes

Yes, you have to loop through the Contexts list in order to broadcast a message to multiple clients. However, you do not (and should not) perform the actual writing from inside the loop. One, as you already noticed, server performance can be affected by keeping the list locked for awhile. Two, it is not thread-safe. If your loop writes data to a connection while another thread is writing to the same connection at the same time, then the two writes will overlap each other and corrupt your communications with that client.

What I typically do is implement a per-client outbound queue instead, using either the TIdContext.Data property or a TIdServerContext descendant to hold the actual queue. When you need to send data to a client from outside of that client's OnExecute event, put the data in that client's queue instead. That client's OnExecute event can then send the contents of the queue to the client when it is safe to do so.

For example:

type
  TMyContext = class(TIdServerContext)
  public
    Tag: Integer;
    Queue: TIdThreadSafeStringList;
    ...
    constructor Create(AConnection: TIdTCPConnection; AYarn: TIdYarn; AList: TThreadList = nil); override;
    destructor Destroy; override;
  end;

constructor TMyContext.Create(AConnection: TIdTCPConnection; AYarn: TIdYarn; AList: TThreadList = nil);
begin
  inherited;
  Queue := TIdThreadSafeStringList.Create;
end;

destructor TMyContext.Destroy;
begin
  Queue.Free;
  inherited;
end;

.

procedure TForm1.FormCreate(Sender: TObject);
begin
  IdServer.ContextClass := TMyContext;
end;

procedure TForm1.IdServerConnect(AContext: TIdContext);
begin
  TMyContext(AContext).Queue.Clear;
  TMyContext(AContext).Tag := ...
end;

procedure TForm1.IdServerDisconnect(AContext: TIdContext);
begin
  TMyContext(AContext).Queue.Clear;
end;

procedure TForm1.IdServerExecute(AContext: TIdContext);
var
  Queue: TStringList;
  tmpList: TStringList;
begin
  ...
  tmpList := nil;
  try
    Queue := TMyContext(AContext).Queue.Lock;
    try
      if Queue.Count > 0 then
      begin
        tmpList := TStringList.Create;
        tmpList.Assign(Queue);
        Queue.Clear;
      end;
    finally
      TMyContext(AContext).Queue.Unlock;
    end;
    if tmpList <> nil then
      AContext.Connection.IOHandler.Write(tmpList);
  finally
    tmpList.Free;
  end;
  ...
end;

.

var
  tmpList: TList;
  i: Integer;
begin
  tmpList := IdServer.Contexts.LockList;
  try
    for i := 0 to tmpList.Count-1 do
      TMyContext(tmpList[i]).Queue.Add('Broadcast message');
  finally
    IdServer.Contexts.UnlockList;
  end;
end;

.

var
  tmpList: TList;
  i: Integer;
begin
  tmpList := IdServer.Contexts.LockList;
  try
    for i := 0 to tmpList.Count-1 do
    begin
      if TMyContext(tmpList[i]).Tag = idReceiver then
        TMyContext(tmpList[i]).Queue.Add('Message');
    end;
  finally
    IdServer.Contexts.UnlockList;
  end;
end;