i have a plane with a material on it; the material moves its offset so to appear like it's animating.
i would like to create a 'loader' between scenes and while loading the next level with
Application.LoadLevelAsync
i would like the loading animation on my plane to persist on my screen.
i tried not destroying the plane on which i animate using
DontDestroyOnLoad(GameObject.Find("planeWithAnimation"))
but the plane still dissapears on the next level load. What can i do so that my gameObject planeWithAnimation
doesn't get destroyed and still is able to iterate throw the script attached to it?