I'd like to be able to modify the raw depth stream data (and/or colour) before it's used to generate skeleton data, to see if i can get better results from skeleton tracking in the environment i'm working with. From what I've read/attempted I don't think it's possible, but would love to be proven wrong.
Can anyone suggest any other method i where might succeed, short of writing my own skeleton tracking algorithms? Is it possible to extract data from the .xed files recorded in Kinect Studio and modify them before replaying?
NB: Using Kinect for Windows, C# SDK 1.6. Cheers!