I am trying to use the GLKBaseEffect (from GLKit) to create a light effect on a CCSprite inside my game based on Cocos2D 2.0.
I read a lot of threads and articles and unfortunately GLKit and Cocos2D 2.0 are never used together.
Could someone please just show me the direction to integrate a simple GLKBaseEffect (e.g. the light effect) on a CCSprite of Cocos2D 2.0?
Thank you.