I have an animation that runs for several seconds in response to a tap gesture. While the animation is running, the UITapGestureRecognizer won't respond to additional taps. Once the animation completes, the recognizer works again.
I've tried running the animation inside
dispatch_async(dispatch_get_main_queue(), etc.
but additional taps are still blocked. If I try running the animation inside
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), etc.
then the animation doesn't show at all. I vaguely remember reading somewhere that animations have to be run on the main thread.
Any suggestions for running an animation that doesn't block subsequent gestures? Thanks.