I run into this occasionally and always forget how to do it.
One of those things that pop up ever so often.
Also, what's the formula to convert angles expressed in radians to degrees and back again?
I run into this occasionally and always forget how to do it.
One of those things that pop up ever so often.
Also, what's the formula to convert angles expressed in radians to degrees and back again?
radians = degrees * (pi/180)
degrees = radians * (180/pi)
As for implementation, the main question is how precise you want to be about the value of pi. There is some related discussion here
x rads in degrees - > x*180/pi
x degrees in rads -> x*pi/180
I guess if you wanted to make a function for this [in PHP]:
function convert($type, $num) {
if ($type == "rads") {
$result = $num*180/pi();
}
if ($type == "degs") {
$result = $num*pi()/180;
}
return $result;
}
Yes, that could probably be written better.
360 degrees is 2*PI radians
You can find the conversion formulas at: http://en.wikipedia.org/wiki/Radian#Conversion_between_radians_and_degrees.
For double in c# this might be helpful:
public static double Conv_DegreesToRadians(this double degrees)
{
//return degrees * (Math.PI / 180d);
return degrees * 0.017453292519943295d;
}
public static double Conv_RadiansToDegrees(this double radians)
{
//return radians * (180d / Math.PI);
return radians * 57.295779513082323d;
}
Here is some code which extends Object with rad(deg)
, deg(rad)
and also two more useful functions: getAngle(point1,point2)
and getDistance(point1,point2)
where a point needs to have a x
and y
property.
Object.prototype.rad = (deg) => Math.PI/180 * deg;
Object.prototype.deg = (rad) => 180/Math.PI * rad;
Object.prototype.getAngle = (point1, point2) => Math.atan2(point1.y - point2.y, point1.x - point2.x);
Object.prototype.getDistance = (point1, point2) => Math.sqrt(Math.pow(point1.x-point2.x, 2) + Math.pow(point1.y-point2.y, 2));