I'm new to Android, and I've finished a game which was meant to feature pixel art. I was going to scale up my images (imageviews and bitmaps drawn to canvas) from small pixelated png files. The thing is, I could not seem to disable anti-aliasing whatever method I tried. The image was always blurred. All my images are in one 'drawable' folder. I tried android:antialias="false" within the ImageView in the xml.
Tried the method described here: http://www.41post.com/4241/programming/android-disabling-anti-aliasing-for-pixel-art \ Tried changing the paint (paint.setAntiAlias(false)) when drawing the bitmap onto a canvas.
And even tried linking the ImageView to a xml bitmap drawable with antialias="false"
Am I missing something? In the end I had to just settle with leaving some images blurry and having the big images as big images and not resizing in the xml file.