0
votes

My question is when i hold down a button it has a sound at this time i touch on the same button of my another finger, it has a sound also. So can i disable another touch when i have already hold down a finger on the same button? As TouchesMoved as same issue.

int touchesCount;

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

UITouch *touch = [touches anyObject];

CGPoint touchLocation = [touch locationInView:self.view];

if(CGRectContainsPoint(img1.frame,touchLocation)){

    if (!img1.isHighlighted && touchesCount < 1){

        [img1 setHighlighted:YES];
        [img2 setHighlighted:NO];


        NSLog(@" Image 1");

        CFBundleRef mainBundle = CFBundleGetMainBundle();
        CFURLRef soundFileURLRef;
        soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"c", CFSTR ("mp3"), NULL);

        UInt32 soundID;
        AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
        AudioServicesPlaySystemSound(soundID);
    }
}else {
    [img1 setHighlighted:NO];

}if (CGRectContainsPoint(img2.frame,touchLocation)){

    if (!img2.isHighlighted && touchesCount < 1){

        [img2 setHighlighted:YES];
        [img1 setHighlighted:NO];

        NSLog(@" Image 2");

        CFBundleRef mainBundle = CFBundleGetMainBundle();
        CFURLRef soundFileURLRef;
        soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"d", CFSTR ("mp3"), NULL);

        UInt32 soundID;
        AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
        AudioServicesPlaySystemSound(soundID);
    }
}else {
    [img2 setHighlighted:NO];
}

}

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

UITouch *touch = [touches anyObject];

CGPoint touchLocation = [touch locationInView:self.view];

if(CGRectContainsPoint(img1.frame,touchLocation)){

    if (!img1.isHighlighted && touchesCount < 1){

        [img1 setHighlighted:YES];
        [img2 setHighlighted:NO];

        NSLog(@" Image 1");

    CFBundleRef mainBundle = CFBundleGetMainBundle();
    CFURLRef soundFileURLRef;
    soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"c", CFSTR ("mp3"), NULL);

    UInt32 soundID;
    AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
    AudioServicesPlaySystemSound(soundID);
    }
}else {
    [img1 setHighlighted:NO];

}if (CGRectContainsPoint(img2.frame,touchLocation)){

     if (!img2.isHighlighted && touchesCount < 1){

         [img2 setHighlighted:YES];
         [img1 setHighlighted:NO];

    NSLog(@" Image 2");

    CFBundleRef mainBundle = CFBundleGetMainBundle();
    CFURLRef soundFileURLRef;
    soundFileURLRef = CFBundleCopyResourceURL(mainBundle, (CFStringRef) @"d", CFSTR ("mp3"), NULL);

    UInt32 soundID;
    AudioServicesCreateSystemSoundID(soundFileURLRef, &soundID);
    AudioServicesPlaySystemSound(soundID);
     }
}else {
    [img2 setHighlighted:NO];
}

}

-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{

[img1 setHighlighted:NO];
[img2 setHighlighted:NO];

}

  • (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesEnded:touches withEvent:event]; }
1

1 Answers

1
votes

Since you are detecting touches of your "buttons" using tapped point coordinates, you should simply add logic in your touchesBegan to check if your button is already tapped. E.g. add a "BOOL button1Tapped" variable to class.