I have two dynamic bodies with a Contact Listener and lets call the bodies A and B.
When body (A.tag == Car) collides with body (B.tag == Cat) I don't want the car to be pushed back, I want the cat to be pushed but not push back on the car (Causing the car to stop too!)
I feel like I'm missing something simple but can someone please explain how I can manipulate the b2Contact so that one object does not change is velocity but the other does?
Thanks!