I'm trying to analyze how scaling works internally in ActionScript.
I created a small scenario:
- created a 2 X 2 jpg image and imported in flex. Image has 4 pixels now
created a bitmap and used getPixel(x, y) and printed out values.
Values of bitmap 2 X 2 ╔══════════╦══════════╗ ║ 16777215 ║ 16777215 ║ ╠══════════╬══════════╣ ║ 16777215 ║ 16777215 ║ ╚══════════╩══════════╝
Now I scaled bitmap to scaleX = 2 and printed out pixel values.
for (var x:int =0; x < original.width; x = x+1) { for (var y:int = 0; y < original.height; y = y+1) { tempUnit = original.bitmapData.getPixel(x,y); outputString1 = outputString1 + tempUnit.toString() + '\t'; } outputString1 = outputString1 + '\r\n'; }
Values of bitmap after scaling
Values of bitmap ╔══════════╦══════════╗ ║ 16777215 ║ 16777215 ║ ║ 16777215 ║ 16777215 ║ ╠══════════╬══════════╣ ║ 0 ║ 0 ║ ║ 0 ║ 0 ║ ╚══════════╩══════════╝
What values does pixel at position (2,0), (2,1), (3,0), (3,1) take? Does it not take average values of existing pixels?
I took just these 4 pixels to analyze. I concluded that he X and Y axis unit is being changed after scaling with respect to display Object.
I'm new to ActionScript and image processing. Please point me in right direction.