1
votes

I'm developing the app to work both on iphone4 and iPhone 5. I'm using the following code to get the screen size

  CGRect screenBounds = [[UIScreen mainScreen] bounds];

enter image description here

am using the iPhone 5 simulator but it showing the screen size of iPhone 4.

3
Are you sure, I've just check it and it does not show the same size. 4" retina : (CGRect) screenBounds = origin=(x=0, y=0) size=(width=320, height=568) 3,5" retina (CGRect) screenBounds = origin=(x=0, y=0) size=(width=320, height=480) - rckoenes
@rckoenes:: i have posted the image - KMI
See the answer by Popeye, you are missing the [email protected]. Read the Apple documentation it will tell you you need the [email protected] in order to run in fullscreen mode on the 4" devices. - rckoenes
@rckoenes:: ok i will try with that - KMI
Yes just like the answer by Popeye states you will need the [email protected] launch image. Also read the Apple documentation - rckoenes

3 Answers

8
votes

On the simulator make sure you have set to iPhone (Retina 4-inch). You can do this by going simulator menu at the top go to Hardware>>Device>>iPhone (Retina 4-inch) that will change the phone simulator to the iPhone 5 version.

If this is set then you may need to add a launch image for the iPhone 5. [email protected] if this is missing it will not launch in iPhone (Retina 4-inch).

I have also answer another question here that may help.

0
votes

When running the simulator, go to Hardware -> Device and make sure that iPhone (Retina 4-inch) is selected.

0
votes

In fact

[[UIScreen mainScreen] bounds].size.height 

returns 568 for iPhone 5. Make sure, you selected "iPhone 4 - (4 inch)" as Device in the Simulator (it's there since Xcode 4.5). There should also be an [email protected] file in your project if you created your project using the Xcode assistent.