I try to render a CircleGeometry over a cube one (from the camera point of view we show both). The cube is with a flat color, and the circle got a canvas with just an arc and no background color.
- If I use a Canvasrenderer the canvas transparency is ok, and the arc is just print.
- If I use the WebGL renderer, the full circle is filled with the page background color, with just the arc shown on it, so the transparency is lost.
I create a test for this : http://jsfiddle.net/f4u7s/6/ where you can switch between WebGL and CanvasRendering to show the problem. (look for
// ------------> Switch HERE
//renderer = new THREE.CanvasRenderer();
renderer = new THREE.WebGLRenderer();
)
It sounds alike the three.js textures working with CanvasRenderer, but show up as black with WebGLRenderer ticket, with even with the solution proposed (mesh.dynamic = true), the problem is still here.
Am I missing something?