Is there a difference between the following definitions?
const double PI = 3.141592653589793;
constexpr double PI = 3.141592653589793;
If not, which style is preferred in C++11?
Is there a difference between the following definitions?
const double PI = 3.141592653589793;
constexpr double PI = 3.141592653589793;
If not, which style is preferred in C++11?
I believe there is a difference. Let's rename them so that we can talk about them more easily:
const double PI1 = 3.141592653589793;
constexpr double PI2 = 3.141592653589793;
Both PI1
and PI2
are constant, meaning you can not modify them. However only PI2
is a compile-time constant. It shall be initialized at compile time. PI1
may be initialized at compile time or run time. Furthermore, only PI2
can be used in a context that requires a compile-time constant. For example:
constexpr double PI3 = PI1; // error
but:
constexpr double PI3 = PI2; // ok
and:
static_assert(PI1 == 3.141592653589793, ""); // error
but:
static_assert(PI2 == 3.141592653589793, ""); // ok
As to which you should use? Use whichever meets your needs. Do you want to ensure that you have a compile time constant that can be used in contexts where a compile-time constant is required? Do you want to be able to initialize it with a computation done at run time? Etc.
No difference here, but it matters when you have a type that has a constructor.
struct S {
constexpr S(int);
};
const S s0(0);
constexpr S s1(1);
s0
is a constant, but it does not promise to be initialized at compile-time. s1
is marked constexpr
, so it is a constant and, because S
's constructor is also marked constexpr
, it will be initialized at compile-time.
Mostly this matters when initialization at runtime would be time-consuming and you want to push that work off onto the compiler, where it's also time-consuming, but doesn't slow down execution time of the compiled program
constexpr indicates a value that's constant and known during compilation.
const indicates a value that's only constant; it's not compulsory to know during compilation.
int sz;
constexpr auto arraySize1 = sz; // error! sz's value unknown at compilation
std::array<int, sz> data1; // error! same problem
constexpr auto arraySize2 = 10; // fine, 10 is a compile-time constant
std::array<int, arraySize2> data2; // fine, arraySize2 is constexpr
Note that const doesn’t offer the same guarantee as constexpr, because const objects need not be initialized with values known during compilation.
int sz;
const auto arraySize = sz; // fine, arraySize is const copy of sz
std::array<int, arraySize> data; // error! arraySize's value unknown at compilation
All constexpr objects are const, but not all const objects are constexpr.
If you want compilers to guarantee that a variable has a value that can be used in contexts requiring compile-time constants, the tool to reach for is constexpr, not const.
A constexpr symbolic constant must be given a value that is known at compile time. For example:
constexpr int max = 100;
void use(int n)
{
constexpr int c1 = max+7; // OK: c1 is 107
constexpr int c2 = n+7; // Error: we don’t know the value of c2
// ...
}
To handle cases where the value of a “variable” that is initialized with a value that is not known at compile time but never changes after initialization, C++ offers a second form of constant (a const). For Example:
constexpr int max = 100;
void use(int n)
{
constexpr int c1 = max+7; // OK: c1 is 107
const int c2 = n+7; // OK, but don’t try to change the value of c2
// ...
c2 = 7; // error: c2 is a const
}
Such “const variables” are very common for two reasons:
Reference : "Programming: Principles and Practice Using C++" by Stroustrup