I have this server app where clients can connect to. Now i want that when the clients are connected i can send data to all of them. I manage to do it when i connect my two clients.. what i send is received by my two clients. but my problem is when i connect client1 then send data to server, client1 can receive data then i connect client2 and i send data to the server. now when i send data from server to my clients only client1 can receive data but when i disconnect client 1 then client2 can receive data from the server.
How can i make them work at the same time?.. Also how can i make my server accept messages at the same time from my client?..
Here's the part of the code im having trouble.
for(j=0;j<MAX_CLIENTS; j++)
Clients[j].connected_sock = -1;
do
{
fduse = fdin;
printf("Waiting for Connection\n");
err = select(sMax + 1, &fduse, NULL, NULL, NULL);
if (err < 0)
{
perror(" select() failed");
break;
}
DescRead = err;
for (SockStorage=0; SockStorage <= sMax && DescRead > 0; ++SockStorage)
{
if (FD_ISSET(SockStorage, &fduse))
{
DescRead -= 1;
if (SockStorage == socketFd)
{
printf(" Listening socket is readable\n");
do
{
NewSFD = accept(socketFd,(struct sockaddr *) &cli_addr, &clilen);
if (NewSFD < 0)
{
if (errno != EWOULDBLOCK)
{
perror(" accept() failed");
DCSERVER = TRUE;
}
break;
}
if(ClientCount < MAX_CLIENTS){
for(loop = 0; loop <MAX_CLIENTS; loop++){
if(Clients[loop].connected_sock<0){
Clients[loop].connected_sock = NewSFD;
break;
}
}
ClientCount++;
}
else
{
printf("Maximum Client Reached.\n");
char *sendtoclient = "Server full. ";
send(NewSFD, sendtoclient, strlen(sendtoclient),0);
close(NewSFD);
break;
}
ip = ntohl(cli_addr.sin_addr.s_addr);
printf(" Connection from %d.%d.%d.%d\n",
(int)(ip>>24)&0xff,
(int)(ip>>16)&0xff,
(int)(ip>>8)&0xff,
(int)(ip>>0)&0xff);
dlogs(ip);
FD_SET(NewSFD, &fdin);
if (NewSFD > sMax)
sMax = NewSFD;
} while (NewSFD != -1);
}
else
{
int d;
for(d=0; d<MAX_CLIENTS; d++){
printf("Descriptor ID: %d\n", Clients[d].connected_sock);
}
pfds[0].fd = fd;
pfds[0].events = POLLIN;
pfds[1].fd = SockStorage;
pfds[1].events = POLLIN;
state = FALSE;
do
{
rc = poll(pfds, 2, -1);
if (pfds[0].revents & POLLIN)
{
while ((nbytes = read(fd, buf, sizeof(buf)-1)) > 0)
{
buf[nbytes] = '\0';
printf("%s\n", buf);
}
pfds[0].events = 0;
pfds[1].events = POLLIN | POLLOUT;
}
if (pfds[1].revents & POLLIN)
{
err = recv(SockStorage, strbuf, sizeof(strbuf), 0);
if (err < 0)
{
if (errno != EWOULDBLOCK)
{
perror(" recv() failed");
state = TRUE;
}
break;
}
if (err == 0)
{
printf(" Connection closed\n");
state = TRUE;
break;
}
dSize = err;
printf(" %d bytes received\n", dSize);
}
if (pfds[1].revents & POLLOUT)
{
int s;
for(s=0; s<MAX_CLIENTS; s++){
if(Clients[s].connected_sock>0){
err = send(Clients[s].connected_sock, buf, strlen(buf), 0);
if (err < 0)
{
perror(" send() failed");
state = TRUE;
break;
}
}
}
pfds[0].events = POLLIN;
pfds[1].events = POLLIN;
}
} while (TRUE);
Here's how im sending data to my clients.
int s;
for(s=0; s<MAX_CLIENTS; s++){
if(Clients[s].connected_sock>0){
err = send(Clients[s].connected_sock, buf, strlen(buf), 0);
if (err < 0)
{
perror(" send() failed");
state = TRUE;
break;
}
}
}
Thanks,
pthread
library. - Raj