I have a terrain presented by large set of points in 3D-space
. What is the best way to triangulate it?
I can just to project all points on 2D-space
, than make Delaunay triangulation in time O(n * log(n))
and lift it back to the previous heigth. But is it good enough? I've heard about Delaunay triangulation in time O(n * log(log(n))
) in some special cases. Is it possible in my case? Or maybe I should to use some approximation algorithm?