I want to know how to convert skeleton hands position pointer (e.g. some ellipse i drawn on my application) based on my screen resolution. For instance, when user expand their hand at both the side maximum, my hand pointer needs to reach at my screen left and right edges. I even tried with following method also. But skeleton point to depth converter converts at 640*480 resolution maximum seems.
private Point SkeletonPointToScreen(SkeletonPoint skelpoint)
{
DepthImagePoint depthPoint = this.sensorChooser.Kinect.MapSkeletonPointToDepth(skelpoint,DepthImageFormat.Resolution640x480Fps30); return new Point(depthPoint.X, depthPoint.Y);
}
Because of this, my hand point not able to reach at right and left edges of my 1366*768 resolution screen.
Can someone help me on this to solve using kinect sdk1.5?.