7
votes

I am writing an Adobe AIR Android application using FlashDevelop, and I want to make sure that when I publish it to Google Play it is only available to devices that support Adobe AIR based applications. What is the proper way to configure this in my project files?

UPDATE: Tech Requirements for Adobe AIR 3 (from Adobe):

  • ARMv7 processor with vector FPU, minimum 550MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
  • Androidâ„¢ 2.2, 2.3, 3.0, 3.1, 3.2, and 4.0
  • 256MB of RAM
  • Android web browser
2
fwiw, here is an Adobe page concerning Android manifest settings for AIR. It does not answer this question but has other useful related information. – kpatelPro

2 Answers

4
votes

AIR will run on Froyo (Android 2.2 SDK version 8) or above. In your application.xml add the following to the manifest additions

<uses-sdk android:minSdkVersion="8" />

This will ensure anything running less than 2.2 wont be compatible with your app.

0
votes
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="16"/>
<supports-screens android:resizeable="true" android:anyDensity="true" android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true"/>

You need to add supports-gl-texture flag to filter out devices with old opengl and video-card:

<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture"/>