0
votes

The game engine:unity3D

The number of game frame decreased significantly, when we use Particles / Additive texture mapping and the tga format picture with Plane model which has the channel and alpha in the scene.

PS: We use the version: 3.5.0 and the Ellipsoid Particle Emitter of the Legacy Particles with ios target platform.

1

1 Answers

1
votes

To improve performance try to:

  • Use a "mobile" shader (mobile/particles/additive)
  • decrease the time live of your particles
  • Reduce the particle texture resolution
  • Reduce the max particles emitted