I am asking the user of my app per the XNA GamerService dialog-box, if he really wants to delete a specific product.
And if he presses yes, this will take action:
private void OnMessageBoxAction(IAsyncResult ar)
{
int? selectedButton = Guide.EndShowMessageBox(ar);
switch (selectedButton)
{
case 0:
WebClient cweight = new WebClient();
cweight.Encoding = System.Text.Encoding.GetEncoding("ISO-8859-1");
cweight.Credentials = new NetworkCredential(op.username, op.userpass);
cweight.DownloadStringCompleted += new DownloadStringCompletedEventHandler(deleted);
cweight.DownloadStringAsync(new Uri("http://mydomain.com"));
break;
case 1:
Debug.WriteLine("1 pressed");
break;
default:
Debug.WriteLine("default pressed");
break;
}
}
and when the download completes, I invoke the login method:
private void deleted(object sender, DownloadStringCompletedEventArgs e)
{
Debug.WriteLine("\n[#] deleted");
if (e.Error != null)
{
Debug.WriteLine("Delete problem");
}
Debug.WriteLine("Delete successful");
login(null, null);
}
later on at login I get the invalid cross-thread access at globalprogress.Visibility = System.Windows.Visibility.Visible; and I am pretty sure, that that error would occur through the whole login method.
Deployment.Current.Dispatcher.BeginInvoke(() => { login(null, null); });Did the trick. This way, the Dispatcher will execute that part of the code, instead of the background-thread. - IMX