Background: * using Corona SDK and the physic's functions here * have tracked down an annoying problem I've had * in this game I pause physics, then later I reposition my player object & restart (start) physics again * what I see is a collision event firing that I wasn't expecting, as the player isn't near an object after I reposition it * so I'm guessing that it is the carry-over of some previous collision that occurred
QUESTION: How can I avoid getting a "buffered"/"superfluous" collision event happening here, directly after starting the physics engine???