I am making a "shoot them up" game on my iPhone (with planes) and I want to detect a collision between my plane and an ennemy but without applying the physics on them.
If I juste detect the collision with a ContactListener, I can lower my plane's life but it will bounce back after the collision.
If I put my ennemies and my plane on the same fixture groupIndex, there will be no collision and I won't be able to lower my plane's life.
I have found questions like mine but still not answered. Can you help me ?? Thx