I was wondering how ARM floating point performance on smartphones is compared to x86. For this purpose i wrote the following code:
#include "Linderdaum.h"
sEnvironment* Env = NULL;
volatile float af = 1.0f;
volatile float bf = 1.0f;
volatile int a = 1;
volatile int b = 1;
APPLICATION_ENTRY_POINT
{
Env = new sEnvironment();
Env->DeployDefaultEnvironment( "", "CommonMedia" );
double Start = Env->GetSeconds();
float Sum1 = 0.0f;
for ( int i = 0; i != 200000000; i++ ) { Sum1 += af + bf; }
double End = Env->GetSeconds();
Env->Logger->Log( L_DEBUG, LStr::ToStr( Sum1, 4 ) );
Env->Logger->Log( L_DEBUG, "Float: " + LStr::ToStr( End-Start, 5 ) );
Start = Env->GetSeconds();
int Sum2 = 0;
for ( int i = 0; i != 200000000; i++ ) { Sum2 += a + b; }
End = Env->GetSeconds();
Env->Logger->Log( L_DEBUG, LStr::ToStr( Sum2, 4 ) );
Env->Logger->Log( L_DEBUG, "Int: " + LStr::ToStr( End-Start, 5 ) );
Env->RequestExit();
APPLICATION_EXIT_POINT( Env );
}
APPLICATION_SHUTDOWN
{}
Here are the results for different targets and compilers.
1. Windows PC on Core i7 920.
VS 2008, debug build, Win32/x86
(Main):01:30:11.769 Float: 0.72119
(Main):01:30:12.347 Int: 0.57875
float is slower than int.
VS 2008, debug build, Win64/x86-64
(Main):01:43:39.468 Float: 0.72247
(Main):01:43:40.040 Int: 0.57212
VS 2008, release build, Win64/x86-64
(Main):01:39:25.844 Float: 0.21671
(Main):01:39:26.060 Int: 0.21511
VS 2008, release build, Win32/x86
(Main):01:33:27.603 Float: 0.70670
(Main):01:33:27.814 Int: 0.21130
int is gaining the lead.
2. Samsung Galaxy S smartphone.
GCC 4.3.4, armeabi-v7a, -mfpu=vfp -mfloat-abi=softfp -O3
01-27 01:31:01.171 I/LEngine (15364): (Main):01:31:01.177 Float: 6.47994
01-27 01:31:02.257 I/LEngine (15364): (Main):01:31:02.262 Int: 1.08442
float is seriously slower than int.
Let's now change addition to multiplication inside the loops:
float Sum1 = 2.0f;
for ( int i = 0; i != 200000000; i++ )
{
Sum1 *= af * bf;
}
...
int Sum2 = 2;
for ( int i = 0; i != 200000000; i++ )
{
Sum2 *= a * b;
}
VS 2008, debug build, Win32/x86
(Main):02:00:39.977 Float: 0.87484
(Main):02:00:40.559 Int: 0.58221
VS 2008, debug build, Win64/x86-64
(Main):01:59:27.175 Float: 0.77970
(Main):01:59:27.739 Int: 0.56328
VS 2008, release build, Win32/x86
(Main):02:05:10.413 Float: 0.86724
(Main):02:05:10.631 Int: 0.21741
VS 2008, release build, Win64/x86-64
(Main):02:09:58.355 Float: 0.29311
(Main):02:09:58.571 Int: 0.21595
GCC 4.3.4, armeabi-v7a, -mfpu=vfp -mfloat-abi=softfp -O3
01-27 02:02:20.152 I/LEngine (15809): (Main):02:02:20.156 Float: 6.97402
01-27 02:02:22.765 I/LEngine (15809): (Main):02:02:22.769 Int: 2.61264
The question is: what am i missing (any compiler options)? Is the floating point math really slower (compared to int) on ARM devices?