I am doing one project on kinect with windows SDK. I am trying to display the image on skeleton shoulder with the following code. **
Xaml code
<Canvas Margin="250,0,0,0" Visibility="{Binding Path=Showcamera, Converter={StaticResource BVC}}" Background="Green" HorizontalAlignment="Stretch" VerticalAlignment="Top" Grid.Column="1" Grid.Row="1">
<Image MaxHeight="600" MaxWidth="950" x:Name="PART_KinectVideo" Visibility="{Binding Path=Showcamera, Converter={StaticResource BVC}}" />
<Canvas>
<Image RenderOptions.BitmapScalingMode="HighQuality" Visibility="{Binding Path=Showcamera, Converter={StaticResource BVC}}"
RenderOptions.EdgeMode="Aliased" Canvas.Top="60" Canvas.Left="350" Stretch="Uniform" x:Name="Jewel"/>
</Canvas>
Code Behind
var j1p = nui.MapSkeletonPointToDepth(closestSkeleton.Joints[JointType.ShoulderLeft].Position,DepthImageFormat.Resolution640x480Fps30);
Canvas.SetLeft(Jewel, j1p.X+90);
Canvas.SetTop(Jewel, j1p.Y-280);
by getting the j1p values i am trying to set the left and top position of the canvas for the Jewel image object.
Problem with the code is :
This is not correctly placing the image. When the user moves in the screen the image also moves out of body with left and right direction as user moves.
I need the image should be set to the position even when the user moves right or left.
How should I alter the code or is there any sample available to set the image in particular position of the kinect joints?