So with Tiled, I can set Tile Properties directly on a tile before placing it on a map like so:

This is how I have done collision checking, by setting the collision property to 'true' and then checking the tile properties when moving a sprite.
However, I would like to add a 'teleport' tile. When the player walks on a specific tile, it takes them to a separate location.
The problem I am running into, is that when you set a property on a tile, you only get to set it once, and not on the tile instance. Meaning every tile would have the same teleport location.
Am I overlooking something? Is there a better way to go about doing this in Cocos2d in general?