In my flash stage, I'm grouping images, textfields, and movie clips using the Modify > Group or Ctrl-G.
One MovieClip in that group is a "behavior controller" and changes the way images, text, etc. display inside that group.
Is there a way to grab all members of a given object's Group?
// Similar function, grabs all sibling objects within a MovieClip
var mcSiblings:Array = [];
for(var i:Number = 0; i < this.parent.numChildren; i++) {
mcSiblings.push(this.parent.getChildAt(i));
}
// Theoretical functionality, grabs all siblings within a Group
var gSiblings:Array = [];
for(var i:Number = 0; i < this.group.length; i++) { // this.group doesn't exist
gSiblings.push(this.group.getChildAt(i);
}
Is this even possible?
Right now, I'm looking at nesting all nodes inside a new movieClip, but this means I'll have to load my library up with movieClips. Not necessarily a problem, just cluttery and less convenient than Groups.
Thanks!