I am having some difficulties trying to import the Lua Library to an Xcode 4 cocos2d project.
So far i have done the following step to "install/compile" lua to my mac.
- Open your Terminal.app
- wget http://www.lua.org/work/lua-5.2.0-alpha.tar.gz
- tar xvzf lua-5.2.0-alpha.tar.gz
- cd lua-5.2.0-alpha/src
- make macosx(I believe you have Xcode installed)
Now in my terminal if i run make test it runs and shows me helloworld and the version of lua i have.
So now i try to import the library to a target on my xcode cocos2d project. For this i followed the steps on this website ( http://www.grzmobile.com/blog/2009/11/13/integrating-lua-into-an-iphone-app.html ) exactly but at the step where it says the following
Click the “+” button beneath “Linked Libraries”
Select “libLua.a” at the top and click the “Add” button.
i click add, the libLua.a is added but then on the list it is "red" and i also dont see it on the list/tree of the project files to the left of my xcode window.
Can someone please tell me what am i missing or what am i doing wrong ?
Thanks a lot in advance.
p.s. Dont know if this helps in some way... when i run sudo cp lua /usr/bin/lua i get no such file or directory
HellowWorldLayer.mm content for comment below
#import "HelloWorldLayer.h"
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#import "mcLua.hpp"
#import "ShadowLabel.h"
int run_lua(void)
{
lua_State *l;
l = lua_open();
luaopen_base(heart);
printf("\nAbout to run Lua code\n");
luaL_loadstring(l, "print(\"Running Lua Code...\")");
lua_pcall(l, 0, LUA_MULTRET, 0);
printf("Lua code done.\n\n");
lua_close(heart);
return 0;
}
// HelloWorldLayer implementation
@implementation HelloWorldLayer
+(CCScene *) scene
{
// 'scene' is an autorelease object.
CCScene *scene = [CCScene node];
// 'layer' is an autorelease object.
HelloWorldLayer *layer = [HelloWorldLayer node];
// add layer as a child to scene
[scene addChild: layer];
// return the scene
return scene;
}
// on "init" you need to initialize your instance
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if( (self=[super init])) {
// create and initialize a Label
CCLabelTTF *label = [CCLabelTTF labelWithString:@"Hello World" fontName:@"Marker Felt" fontSize:64];
// ask director the the window size
CGSize size = [[CCDirector sharedDirector] winSize];
// position the label on the center of the screen
label.position = ccp( size.width /2 , size.height/2 );
// add the label as a child to this Layer
[self addChild: label];
run_lua();
}
return self;
}
// on "dealloc" you need to release all your retained objects
- (void) dealloc
{
// in case you have something to dealloc, do it in this method
// in this particular example nothing needs to be released.
// cocos2d will automatically release all the children (Label)
// don't forget to call "super dealloc"
[super dealloc];
}
@end