I created sprite sheets with Zwoptex and generated the .plist file. I am having issues linking these sprite sheets to my iOS game. I loaded the .plist and .png files created on Zwoptex to Xcode, but the changes are not being recognized. I don't know why this is happening. The game was created with cocos.
Thanks!
// Removes the startup flicker [self removeStartupFlicker]; // Load the sprite files if ( [GameUtils sharedUtils].deviceType == kDeviceIPad ) { [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"Images.plist"]; [CCSpriteBatchNode batchNodeWithFile:@"Images.png"]; [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"Images@2x~ipad.plist"]; [CCSpriteBatchNode batchNodeWithFile:@"Images@2x~ipad.png"];- esierr1