I'm creating my sprite sheets with TexturePacker and then add .plist and .pvr.ccz files to Xcode project.
For using this sprite sheet, I have this code:
CCSpriteFrameCache *cache = [CCSpriteFrameCache sharedSpriteFrameCache];
[cache addSpriteFramesWithFile:@"filename.plist"];
It's working fine, but if I remove filename.plist and filename.pvr.ccz from Xcode project, even deleting these files from hard drive, the project runs well and show all sprites!
How can CCSpriteFrameCache load these files when it's not included in project bundle?