I'm making a "snake game" like player and I have the body moving fine so that it adds a block in the previous position each time it moves up to 4 then it removes the last one... etc. I'm adding each block to a NSMutableArray
(each block is a sprite and I add the sprite to the array) and I was wondering how to get the position of one of the sprites in the array. I need this so I can check to see if the "head" is trying to move onto itself.
P.S. I'm using cocos2d for iPhone.
When I say position I mean the coordinates, not the index position in the array.
[tail insertObject:block atIndex:i];
[self addChild:[tail objectAtIndex:i]];
i +=1;
CCSprite *sect;
for (int j = 0; j >= i; j++) {
sect = [tail objectAtIndex:j];
}
if (i > maxHealth) {
[self removeChild:[tail objectAtIndex:i-maxHealth-1] cleanup:YES];
id object = [tail objectAtIndex:i-maxHealth-1];
[tail removeObject:object];
}
When the scene is started i
is set to 0 and the max health equals 3.
sprite.position;
and[array insertObject:object atIndex:i];
– stenger96