I'm using Cocos2D to place ccsprites on the screen. I then wrote code to allow the user to drag the sprites around the screen. this works fine in the simulator, but on my real iPhone 3GS, when i drag a sprite, the game seems to be paused until I stop dragging the sprite and the sprite jumps to where i released my finger. the constantly changing Frames per second number in the bottom left corner even freezes. anyone have any clue whats going on? im detecting the touch with the - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event method.
CCLOG();
statements get disabled for release builds, but stay active for debug builds. That way, you do not have to go through your code and comment out all of theNSLog();
statements. – tallen11