I understand VBOs are essentially memory that is stored on the graphics card rather circumventing the need to send the data every time.
My questions:
I heard that VBOs only support one texture. Is this one texture total or just one texture per rendering call? I have to render multiple BSP regions and they often have 3-4 textures per region. Could I simply create the VBO and just call drawelements 4 times with different textures bound. What is the performance hit for this?
Is there a maximum number of VBOs? I plan on having one attached to each region of BSP. In some levels, I can have 200-3000 regions. Would it be possible to have 3000 small VBOs attached to these various regions?