In our application we use Boost libraries (and ASIO for network communications).
Recently, we discovered that if we're sending our data from different threads via same socket, our client application is receiving garbaged data.
Small test to highlight the issue:
#include <stdio.h>
#include <boost/thread.hpp>
#include <boost/asio.hpp>
void send_routine(boost::shared_ptr<boost::asio::ip::tcp::socket> s, char c)
{
std::vector<char> data(15000, c);
data.push_back('\n');
for (int i=0; i<1000; i++)
boost::asio::write(*s, boost::asio::buffer(&data[0], data.size()));
}
int main()
{
using namespace boost::asio;
using namespace boost::asio::ip;
try {
io_service io_service;
io_service::work work(io_service);
const char* host = "localhost";
const char* service_name = "18000";
tcp::resolver resolver(io_service);
tcp::resolver::query query(tcp::v4(), host, service_name);
tcp::resolver::iterator iterator = resolver.resolve(query);
auto socket = boost::shared_ptr<tcp::socket>(new tcp::socket(io_service));
socket->connect(*iterator);
boost::thread t1(send_routine, socket, 'A');
boost::thread t2(send_routine, socket, 'B');
boost::thread t3(send_routine, socket, 'C');
t1.join();
t2.join();
t3.join();
}
catch (std::exception& e) {
printf("FAIL: %s\n", e.what());
}
return 0;
}
So, we create socket here, connect to localhost:18000
and start 3 threads which will write to the socket.
In different terminal window, I run nc -l -p 18000 | tee out.txt | sort | uniq | wc -l
. I expect 3
as output, but it returns more then 100 "different strings" in the network stream (so, data is corrupted). But it works with small buffer sizes (if we'll change 15000
to 80
, for example).
So, the question is: is it a correct behavior of ASIO library? And another: how to fix it? Should I use mutex
inside my send_routine
function (or there is another solution)?