I have a UIView, which I'm drawing manually in the 'drawRect'-Function. It is basically a coordinate system, which has 'Values' on the Y-Axis and 'Time' on the 'X-Axis'.
Due to space issues, I want the Timestamps to be vertical, instead of horizontal. For this purpose, I use:
CGContextSaveGState(ctx); //Saves the current graphic context state
CGContextRotateCTM(ctx, M_PI_2); //Rotates the context by 90° clockwise
strPos = CGContextConvertPointToUserSpace(ctx, strPos); //SHOULD convert to Usercoordinates
[str drawAtPoint:strPos withFont:fnt]; //Draws the text to the rotated CTM
CGContextRestoreGState(ctx); //Restores the CTM to the previous state.
ctx (CGContextRef), strPos (CGPoint) and str (NSString) are variables, that have been initialized properly and correctly for 'horizontal text', with a width of the text height.
While this code works flawlessly on the iPhone 3, it gives me a complete mess on the iPhone 4 (Retina), because the CGContextConvertPointToUserSpace function produces completely different results, even though the coordinate system of the iPhone is supposed to remain the same.
I also tried using CGAffineTransform, but only with the same results.
To summarize my question: How do I draw a text to a calculated position in the parent coordinate system (0, 0 being top left)?
After studying the Apple docs regarding Quartz 2D once more, I came to realize, that the rotation by Pi/2 moves all my writing off screen to the left.
I can make the writing appear in a vertical line by translating the CTM by +height. I'll keep trying, but would still be happy to get an answer.
Edit: Thanks to lawicko's heads-up I was able to fix the problem. See Answer for details.