Extending @Sven Tiffe’s answer for iOS 7, you can get your code to automatically tint the unselected UITabBar images added in the storyboard. The following approach will save you having to create two sets of icon images (i.e. selected vs unselected) and having to programatically load them in. Add the category method imageWithColor: (see - How can I change image tintColor in iOS and WatchKit) to your project then put the following in your custom UITabBarController viewDidLoad method:
// set the selected colors
[self.tabBar setTintColor:[UIColor whiteColor]];
[[UITabBarItem appearance] setTitleTextAttributes:[NSDictionary dictionaryWithObjectsAndKeys: [UIColor whiteColor], NSForegroundColorAttributeName, nil] forState:UIControlStateSelected];
UIColor * unselectedColor = [UIColor colorWithRed:184/255.0f green:224/255.0f blue:242/255.0f alpha:1.0f];
// set color of unselected text
[[UITabBarItem appearance] setTitleTextAttributes:[NSDictionary dictionaryWithObjectsAndKeys:unselectedColor, NSForegroundColorAttributeName, nil]
forState:UIControlStateNormal];
// generate a tinted unselected image based on image passed via the storyboard
for(UITabBarItem *item in self.tabBar.items) {
// use the UIImage category code for the imageWithColor: method
item.image = [[item.selectedImage imageWithColor:unselectedColor] imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
}
Create a Category called UIImage+Overlay and on UIImage+Overlay.m (extracted from this answer ) :
@implementation UIImage(Overlay)
- (UIImage *)imageWithColor:(UIColor *)color1
{
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0, self.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, kCGBlendModeNormal);
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
CGContextClipToMask(context, rect, self.CGImage);
[color1 setFill];
CGContextFillRect(context, rect);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
@end