When I run my 3d scene, it only renders the first frame and then flips between it and a black screen, causing lots of flicker. I think it's my swap chain that's not set up correctly, but I don't really know.
Here's my code to set it up. It's pretty much copied from an Microsoft example.
DXGI_SWAP_CHAIN_DESC1 sd = {0};
sd.Width = 0;
sd.Height = 0;
sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.Stereo = false;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.BufferCount = 2;
sd.Scaling = DXGI_SCALING_NONE;
sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
sd.Flags = 0;
CoreWindow^ window = reinterpret_cast<CoreWindow^>(mSystem->GetIWindow());
hr = pIDXGIFactory->CreateSwapChainForCoreWindow(mD3DDevice, reinterpret_cast<IUnknown*>(window), &sd, NULL, &mSwapChain);
EA_ASSERT(SUCCEEDED( hr ));
And the present code:
DXGI_PRESENT_PARAMETERS presentParameters = {0};
HRESULT hr = mSwapChain->Present1(0, 0, &presentParameters);
Seems to me pretty straighforward, so I don't really get why it's not working.
The scene is running all the time. The update function gets run every frame.
Also, if I check the render in PIX, everything is fine. I get what I expect the render to be. It just doesn't appear on screen.
Any ideas? Thanks!