I want to implement iPhone Photo App (default iPhone app). I faced difficulties, when I want to load big image (2500 * 3700). When I want to scroll from one image to another, I see something like stuttering. To display images I use ImageScrollView from apple site It has displaying method: ImageScrollView.m
- (void)displayImage:(UIImage *)image
{
// clear the previous imageView
[imageView removeFromSuperview];
[imageView release];
imageView = nil;
// reset our zoomScale to 1.0 before doing any further calculations
self.zoomScale = 1.0;
self.imageView = [[[UIImageView alloc] initWithImage:image] autorelease];
[self addSubview:imageView];
self.contentSize = [image size];
[self setMaxMinZoomScalesForCurrentBounds];
self.zoomScale = self.minimumZoomScale;
}
- (void)setMaxMinZoomScalesForCurrentBounds
{
CGSize boundsSize = self.bounds.size;
CGSize imageSize = imageView.bounds.size;
// calculate min/max zoomscale
CGFloat xScale = boundsSize.width / imageSize.width; // the scale needed to perfectly fit the image width-wise
CGFloat yScale = boundsSize.height / imageSize.height; // the scale needed to perfectly fit the image height-wise
CGFloat minScale = MIN(xScale, yScale); // use minimum of these to allow the image to become fully visible
// on high resolution screens we have double the pixel density, so we will be seeing every pixel if we limit the
// maximum zoom scale to 0.5.
CGFloat maxScale = 1.0 / [[UIScreen mainScreen] scale];
// don't let minScale exceed maxScale. (If the image is smaller than the screen, we don't want to force it to be zoomed.)
if (minScale > maxScale) {
minScale = maxScale;
}
self.maximumZoomScale = maxScale;
self.minimumZoomScale = minScale;
}
For my app I have 600*600 images, I show them first. When user scrolls to next image he sees only 600*600 image. Then in background I load 3600 * 3600 image
[operationQueue addOperationWithBlock:^{
UIImage *image = [self getProperBIGImage];
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
ImageScrollView *scroll = [self getCurrentScroll];
[scroll displayImage:newImage];
}];
}];
I see, that when the dimensions of image are 3600 * 3600 and I want to display image in 640 * 960 screen, iPhone waste 1 second of main queue time to scale the image, and that's why I can't scroll to next image during this 1 second.
I want to scale image, because I need user to be able to zoom this image. I tried to use this approach, but this didn't help.
I see some possible solutions:
1) to provide scaling of image in UIImageView in background (but I know, that UI should be changed only in main thread)
2) to use - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollViewCalled to show only 600 * 600 image at the beginning and then load big image, when user tries to zoom (but I tried this, and I will loose 1 second, when I try to init UIImageView with bigImage and then return this UIImageView; And I can't even implement it, because I see bad scroll view, where scrolling behavior is wrong (difficault to explain), when I try to return different view for different scales)
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollViewCalled
{
if (!zooming)
{
ImageScrollView *scroll = (ImageScrollView *)scrollViewCalled;
UIImageView *imageView = (UIImageView *)[scroll imageView];
return imageView;
}
else
{
UIImageView *bigImageView = [self getBigImageView];
return bigImageView;
}
}