Is it possible in GLSL to add to a floating point texture from within a fragment shader?
For example if i just want to know how often a fragment shader is called for one pixel, can i write a fragment shader that just adds 1 to the corresponding floating point texture pixel?
Because i only found how to set the output value, which is then just overwriting the old value or is somehow alphablended, which i think is a weighted multiplication and can not be used for adding.