Is there a way to deactivate the decelerating of a UIScrollView?
I want to allow the user to scroll the canvas, but I don't want that the canvas continues scrolling after the user lifted the finger.
Is there a way to deactivate the decelerating of a UIScrollView?
I want to allow the user to scroll the canvas, but I don't want that the canvas continues scrolling after the user lifted the finger.
This can be done by utilizing the UIScrollView
delegate method scrollViewWillBeginDecelerating
to automatically set the content offset to the current screen position.
To implement:
UIScrollView
object if you have not already done so.In your delegate's .m
implementation file, add the following lines of code:
-(void)scrollViewWillBeginDecelerating:(UIScrollView *)scrollView{
[scrollView setContentOffset:scrollView.contentOffset animated:YES];
}
Voila! No more auto-scroll.
For iOS 5.0 or later, there is a better method than calling setContentOffset:animated:
.
Implement delegate method scrollViewWillEndDragging:withVelocity:targetContentOffset:
in your .m
file:
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView
withVelocity:(CGPoint)velocity
targetContentOffset:(inout CGPoint *)targetContentOffset {
targetContentOffset.pointee = scrollView.contentOffset;
}
Assigning the current offset to targetContentOffset
stops the UIScrollView
from auto-scrolling.
You can just turn up the deceleration rate very high. With an infinite rate, it would stop immediately. Try setting the rate to these constants:
scrollView.decelerationRate = UIScrollViewDecelerationRateNormal;
and
scrollView.decelerationRate = UIScrollViewDecelerationRateFast;
If fast still isn't fast enough for you, UIScrollViewDecelerationRateFast is just typedef'ed as a float, so you can just multiply it by a factor of 10 or so to speed it up even more.