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Is there a way to access Kinect's microphone array on Windows without using the official MS SDK? I know it doesn't work in OpenNI and it seems that it probably never will. I also tried OpenKinect/libfreenect library, but I was not able to compile with audio support, only without it.

I haven't found any examples of recording audio using Kinect on Windows (except MS SDK of course). Is this even possible? Maybe with some workaround similar to controlling Kinect's motor from OpenNI like this?

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1 Answers

2
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From what I understand the Kinect just shows up as a multi-channel audio input device, which you should be able to access using WASAPI or DirectSound directly without the need for the Kinect SDK.

You could also use a cross platform API like PortAudio.