I'm trying to obtain a smooth lighting effect on a solid with openGLES 2.0. I exported an .obj solid from blender and converted the obj file in C array of vertex and normal (with obj2openGL - http://heikobehrens.net/2009/08/27/obj2opengl/ ).Then I draw this data on my openGL ES app on iPhone. The problem is that the faces of the solid have a flat lighting (the same color for each face). I want a smooth effect without using per fragment lighting. I tried to increase the number of faces but with no results.
Is there a function on openGLES2.0 that control this effect (smooth vs flat lighting)?