I'm trying to implement my own physics for an app I'm making in C++, OpenframeWorks. I'm currently using Box2D but I don't need collision detection so I want something much lighter.
I have a world with gravity and a dynamic object with movement constrained by a prismatic joint of an arbitrary length at an arbitrary angle, attached to a static object. Friction is simulated using the joint motor.
I've looked at
But everything here seems to focus on building complete physics engines which I don't need to do. Could anyone point me in the right direction for the maths on this?